

The three most common coins are the gold piece (gp), the silver piece (sp), and the copper piece (cp). ↳ Damkina.Welcome to the 5e System Reference Document (SRD5e) CoinsĬommon coins come in several different denominations based on the relative worth of the metal from which they are made.↳ Padruig's PbP Game - And Then Things Went South.↳ Padruig's PbP game - Coronapocalypse Now.It makes it hard to survive at first because of limited gear, but those early treasure hauls are nice and suddenly finding well made but non-magical chainmail and platemail valuable treasure. You truly end up with the peasant warrior who is using the ancestral longsword or some bit of gear he was able to steal or find along the way. Enough left for a backpack and a few sundry bits. Under this option, a fighter with 150sp to start with could afford a longsword (15/2= 8gp) and leather armor (5/2 = 3gp) costing them 110sp of their starting wealth. One thing I have toyed with, but haven't done in a campaign in a long time is to convert it to the silver standard, and divide the cost of all adventuring gear in half (rounding up when needed) but leaving it in Gold Pieces. This allows a pouch of gold to be truly valuable in your system. Coins were historically much smaller, like american nickels, dimes, and pennies than large halfdollar coins. It's just not worth it, man!įirst thing I would do if I were you is to divide the weight of coins so that 50 coins makes a pound instead of 10. Please, think of the children before you go converting the entire currency system of D&D. And you actually make it easier for characters to haul around large amounts of money in the form of Gold and Platinum because it's worth more than before in the silver-based market place.Īnd what about Electrum? Did anyone think of electrum? Is it still worth a half dollar, or did it get promoted to a $5 bill? And you have to change all the values for prices and treasure types everywhere in the books. And Copper is the new Silver (worth 10 cents instead of 1 cent) so there is now no Penny in your currency system, so nobody can break a Dime. If you change everything so that Silver is the new Gold, what have you accomplished? Lamp Oil now costs 2 Silver Pieces, a Gold Piece could buy 5 flasks of oil (a GP is now a $10 bill), a Platinum Piece could buy 25 (a PP is now a $50 instead of a $5). If you want your players to feel poor, just don't give them as much money. Stop thinking of it "realistically." A Gold Coin is simply "a Dollar" in the fantasy world. Let your players salivate over platinum and gems. And Gems are even more valuable than that. If gold was so rare, they would need to invent some other form of currency to replace it, so that they wouldn't have to haul around 60 silver coins when they go shopping for 3 flasks of lamp oil. Heck, a small sack to put your potatoes in costs 1 GP.ġ Gold Coin should be thought of as One Dollar, not as some massively valuable coin that a peasant would never see for his entire life. This is not and should not be the case in D&D, a fantasy world where gold is not so terribly rare. I mean, they might, but in general a few silvers would be a lot to them. It seems silly that peasants have gold coins.
